AudioEventAsset To create an AudioEventAsset, you can right-click in the Unity Project window, and follow the path: Create > Scriptable Objects > Audio Event Asset. An AudioEventAsset is the basic ...
uPools is a library that provides object pooling functionality for Unity. It includes various classes for object pooling, such as a generic ObjectPool and a specialized GameObjectPool for GameObjects.
TL;DR: Unity's upgraded AI, launching in beta at GDC, enables developers to create full casual games using natural language prompts without coding. Leveraging advanced models from OpenAI and Meta, ...