The relationship between game and player is a two way street. The information a game presents, and how the player interacts with that information, are key components in making gameplay an intuitive, ...
Koji Ise, lead UI designer on hit 2024 JRPG Metaphor: ReFantazio, joined Atlus in 2018 after spending a while working on website design in the advertisement space, as he explained at a GDC 2025 talk. ...
Matt Karoglou is a freelance writer and musician who has been playing video games for 36 years and writing about them for almost as long. When he's not editorializing about the intricacies and ...
Feel like the Steam desktop client was long overdue for a major upgrade? So did Valve. Today the company released an update for the platform that includes many of the features it has been testing in ...
GREENBELT, MD, March 12, 2009—Scaleform® Corporation (Scaleform), the groundbreaking force in interactive entertainment middleware and user interface (UI) engines for video games, today announced ...
It's hard to overstate just how vital great UI is to a game. Every single setting, mechanic, and feature is unified under one style and presented to the player in a way that should, hopefully, enhance ...
Text size is still a common theme among player concerns about many of the biggest and best PC games around, with subtitles and other in-game text often appearing on the smaller side in newer releases.
One UI was named after its focus on one-handed use. But in the seven years since its release, that focus isn't as sharp as it ...