October 27, 2025: We've changed the headline of this story to better reflect developer MotionTwin's quote. "We are still very, very proud of the project," artist and level designer Gwen Massé says of ...
Video games used to thrive on their iterative feedback loops: a short run, from which you’d learn new skills, then repeat to put those skills into practice and hopefully get a bit further. It’s a ...
Dead Cells was a huge hit, but Motion Twin wasn't interested in doing another one. When you purchase through links on our site, we may earn an affiliate commission. Here’s how it works. The reason, co ...
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