Point-and-click fans rejoice! After a long (and, if you're me, impatient) wait, Wadjet Eye Games - the dependably brilliant studio behind the likes of Unavowed and the Blackwell series - is finally ...
If you're a fan of point-and-click adventure games, you may already be familiar with indie developer Wadjet Eye Games. Founded back in 2006, Wadjet Eye has released a handful of adventures, including ...
"The best part of adventure games, for me, is the exploration. When you're breaking into someone's apartment, and you're looking into their lives," Wadjet Eye's Dave Gilbert told me at PAX East this ...
Award-winning indie adventure specialist Wadjet Eye Games has a new epic in the works - Primordia. The screens and trailer through the break are typical of Wadjet Eye's glorious retro stylings; do ...
Dave Gilbert’s takeaway after this story: “So what’s the moral of the story? I honestly have no idea. Be careful when giving away free stuff, I guess.” From his blog. An appropriate screenshot from ...
Wadjet Eye Games this week released XII Games' Resonance, a point-and-click adventure game in the classic style with some more modern twists. I interviewed Resonance's creator, Vince Twelve, and look ...
Intricate storylines, nuanced characters, and beautiful 2D environments. When you think of Wadjet Eye Games, all of these elements spring to mind. So it was with some surprise to hear that the latest ...
Dave & Janet Gilbert of Wadjet Eye Games, in their home and office. Wadjet Eye Games re-releases its first title, Shivah, today, so that it’s playable on iPhone as well as PCs. They also put more work ...
RPG 'There is a bit of pressure': Clair Obscur: Expedition 33 devs will stay true to themselves for their next game despite expectations—'we need to trust our instincts' Horror SOMA studio says its ...
Wadjet Eye's new point-and-click adventure Technobabylon is very cyberpunk. This line from today's launch date announcement is one of the most concentrated doses of cyber-cliche I've read in ages: ...
With Unavowed, Gilbert’s pushed even further, managing to blend a point-and-click adventure with elements of BioWare-style RPGs—character creation, companions, and even the non-linear story structure.
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