Matt Karoglou is a freelance writer and musician who has been playing video games for 36 years and writing about them for almost as long. When he's not editorializing about the intricacies and ...
Armed with a small team of programmers and an ambition to recreate some of their childhood fantasies, they made an escape to unexplored spaces into another vast universe. Hello Games, with their ...
Procedural content generation (PCG) represents an innovative approach to the creation of video game elements through algorithmic processes. This methodology has evolved from early rule‐based systems ...
Mark has been thinking and writing about games since a Gameboy Pocket and a copy of Link's Awakening was first placed into his tender, seven-year-old hands. Since then, he snagged a creative writing ...
Xenoblade Chronicles 3 developer Monolith Soft has revealed that it used significant procedural generation to cope with the vast increase in assets required to build the world of the ...
While speaking about the massive overhaul that’s been made to the game’s engine, Bethesda’s Todd Howard made a note about procedural generation, or more specifically how these engine changes will ...
New consoles (so sweet!), 40,000 polygons (many emotions!), really textured rocks (wow!). Have you ever seen concrete pipes so... beautiful? We've done it, we've made graphics look "real," let's go ...
While searching for information about GTA 6, Grand Theft Auto fans found the LinkedIn profile of Rockstar’s chief programmer, which sheds light on the studio’s work on the game. The profile, a ...
Some results have been hidden because they may be inaccessible to you
Show inaccessible results