Flat shading is term often used in 3D graphics tutorials to describe shading that shows the contours of an object without making the surface appear glossy. The same effect can be achieved when making ...
In 3D graphics, a technique developed by Phong Bui-Tuong in the mid-1970s that computes a shaded surface based on the color and illumination at each pixel. Phong shading is more realistic than Gouraud ...
The ability for users to create their own shading algorithms using a high-level script. Programmable shading can be done in software or in hardware (in the chips on the graphics card). See flat ...
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