As a developer, it must be hard to constantly push new boundaries. Take the recently-released Kingdom Under Fire: Circle of Doom. While the original entries in the series offered a unique combination ...
A follow-up to Carmack's Doom animation comment that was missed, as Jim Dose also chipped in with his two cents on manual animation versus parametric animation. You can read that post here When I ...
A little snippet of Doom news, as a new post on /. has John Carmack talking about the animation of the game. It's not a whole lot, but it's something. And heck, it's Doom. We don't have any technology ...