In the previous God of War, combat was oriented around toe-to-toe battles, oftentimes with many creatures in one area. God of War’s Realm Tear encounters were particularly troublesome for this reason, ...
God of War Ragnarök edges closer, and as well as having some thoughts on Ragnarök's first few hours of gameplay, Sony's Santa Monica Studio also kindly offered up its wonderfully insightful animation ...
From his earliest gaming memories playing Spyro 2 on the PlayStation, to being obsessed with the swing-out animations in Marvel's Spider-Man, Cameron has always been, and continues to be, in love with ...