I'm trying to reverse engineer the distinctive look of classic RTS games and CRPGs. It's the isometric view, it's the sprites, and it's the over-designed, semi screen-filling menus and interaction ...
In lieu of an official new Command and Conquer game, Fractured Alliance joins the likes of Tempest Rising and 9-Bit Armies to take its place, and it's one we've been watching with keen interest.